This project aims to investigate how group sizes and interaction methods can affect the overall user experience in a mobile-based VR game setting.
We defined two research questions intended to serve as a medium to assess the effects of group size and interaction methods on users' experiences in mobile-based, co-located MR experiences:
We defined two research questions intended to serve as a medium to assess the effects of group size and interaction methods on users' experiences in mobile-based, co-located MR experiences:
(RQ1) How does the group size in a competitive game affect users' experiences in mobile-based MR?
(RQ2) How do different types of interaction methods (proximity-based vs. pointing-based) affect users' experiences in mobile-based MR?
(RQ2) How do different types of interaction methods (proximity-based vs. pointing-based) affect users' experiences in mobile-based MR?
To answer these questions, we implemented MOMIS, a mobile-based MR environment and a competitive game that supports up to 10 players.
The object of the game is simple: claim more balloons in a virtual environment than the opposing team.
The object of the game is simple: claim more balloons in a virtual environment than the opposing team.